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7/20/2004 7:52:09 AM
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Direct Sound Tutorial Index
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Articles

DirectSound Basics The basics of managed DirectSound - how to create a Device, initialize it, load a Buffer, and play it.
Controlling Sounds - Pan, Volume, Frequency Simply playing a buffer is often enough, but sometimes we want to influence the way it sounds by controlling its volume, pan, or frequency.
Three-Dimensional Sound One of the most exciting features of DirectSound is the ability to position sounds in three dimensions. In this tutorial, we'll look at the model DirectSound uses to do this.
Listeners and Doppler Shift In this article, I demonstrate advanced positioning of sound in three dimensions and motion effects like Doppler shift.
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