. Articles
| DirectSound Basics |
The basics of managed DirectSound - how to create a Device, initialize it, load a Buffer, and play it. |
| Controlling Sounds - Pan, Volume, Frequency |
Simply playing a buffer is often enough, but sometimes we want to influence the way it sounds by controlling its volume, pan, or frequency. |
| Three-Dimensional Sound |
One of the most exciting features of DirectSound is the ability to position sounds in three dimensions. In this tutorial, we'll look at the model DirectSound uses to do this. |
| Listeners and Doppler Shift |
In this article, I demonstrate advanced positioning of sound in three dimensions and motion effects like Doppler shift. |
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